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Multi-terabyte hard drives coming in 2010

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Multi-terabyte hard drives coming in 2010

Posted on 07 August 2009 by TechRadar.com

If we ever needed evidence for the booming market in hard drives with previously unthinkable volumes of storage, then look no further than TDK’s upcoming jumbo HDDs.

According to the Register, a TDK presentation to financial analysts revealed, among other things, a new manufacturing process that will put 640GB on a single HDD platter.

Coming soon

As the 3.5-inch drives used in desktop PCs typically hold four or five platters, that suggests a whopping 3.2TB hard disk before long.

Looking at the likely timing, the presentation suggests the new manufacturing technology could put the giant drives in shops as early as February next year.



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Hitachi unveils 2TB 7200 RPM drive

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Hitachi unveils 2TB 7200 RPM drive

Posted on 06 August 2009 by TechRadar.com

Hitachi has produced the world’s first two terabyte 7200 rpm HDD, with the race to have the biggest storage device showing no sign of abating.

WD rolled out a 2TB drive earlier in the year, but Hitachi’s mammoth HDD is significantly faster at 7200rpm compared to WD’s 5400.

The Hitachi 2TB Deskstar 7K2000 has a 32MB cache, 3Gb/s SATA interface and no fixed date for the UK market, although it launches in the US this week.

Proven, reliable solutions

“The new Deskstar 7K2000 reflects our ongoing commitment to provide customers, channel partners and OEMs with proven, reliable solutions for enabling desktop computers, gaming systems, workstations and desktop RAID arrays,” said Brendan Collins, vice president of marketing, Hitachi GST.

“At Hitachi, we continue to offer one of the broadest product lines in the world with a focus on delivering industry-leading hard drives that meet the reliability, performance, capacity and power needs of a variety of traditional and emerging market segments.”



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OCZ to launch 1TB solid state drive

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OCZ to launch 1TB solid state drive

Posted on 06 August 2009 by TechRadar.com

OCZ is all set to release a massive one terabyte solid state drive this month, with the Colossus SSD offering massive amounts of storage with no moving parts.

The Colossus 1TB drive boasts a maximum sequential read rate and maximum sequential write rate of 261MB/s, according to OCZ – who are pitching the drive for external storage and desktop PCs.

But all eyes will be on the sheer volume of storage that the top end drive offers, although the 1TB version of the Colossus will set you back a pretty penny with a cost in the US of $2200 (cL1300).

Cheaper end as well

The Colossus will be available in 128GB, 256GB, 512GB and 1TB – with the bottom end starting at $300 or around L176.

The 128, 256 and 512GB versions will have two Indilinx controllers, with the 1TB version coming with four controllers, and can be configured for internal RAID 0.

Via Computer World



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Windows 7 gets its own wireless keyboard

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Windows 7 gets its own wireless keyboard

Posted on 05 August 2009 by TechRadar.com

Windows 7 isn’t just sleeker, faster and more productive, now it can cure the sick, too.

Microsoft has just released the Wireless Comfort 5000 keyboard for Windows 7, home to an “ergonomist-approved” Comfort Curve layout that encourages natural wrist posture with a slight six-degree curve.

The keyboard has an updated soft-touch palm rest and low-profile quiet touch keys to avoid annoying your co-workers with clatter.

Lucky seven

What makes it a Windows 7 specialist are features like Taskbar Favourites. Instead of the traditional My Favourites Keys with stored locations, Taskbar Favourites map to the location of open applications on the new Windows taskbar. The icons in the taskbar can be rearranged by clicking and dragging, and Taskbar Favourites will instantly adapt to the new icon locations.

The keyboard and mouse combo also supports Device Stage, a Windows 7 feature that gives users quick access to common tasks, including product information, registration and settings, for devices such as smartphones, cameras, printers and portable media players.

A Windows Flip button pulls up a thumbnail preview of all open windows. A full-screen preview of each application will automatically display, enabling you to choose the programme you want. The included mouse has Microsoft’s BlueTrack technology for use on a range of surfaces, and the whole kit works on the usual 2.4GHz band.

The Microsoft Wireless Comfort 5000 keyboard is available for pre-order in the US now for $80 (L50).



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Toshiba debuts 64GB SDXC card

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Toshiba debuts 64GB SDXC card

Posted on 04 August 2009 by TechRadar.com

Toshiba has revealed its latest addition to the SD card arena – the 64GB SDXC.

It is the first time that Toshiba has used the SDXC standard, with the company usually preferring SDHC as its SD storage of choice.

SDXC is now the format, however, for any cards that go over 32GB and theoretically all the way up to 2TB in size.

The SDXC cards should prove to be something special, with write speeds hitting 35Mbps and read speeds of 60Mbps. Essentially, the card will allow seamless HD capture and continuous stills shooting.

Thanks for the memory

The card won’t be hitting shops just yet, as according to Toshiba, it is still in its test stage and will be until November.

However, this is not such a bad thing as it will give camera and camcorder technology time to catch up, as the SDXC format isn’t widely supported as of yet. This is due to the fact that the format was only officially announced back in April of this year.

Toshiba has also announced the arrival of 32GB and 16GB SD cards in the SDHC format.

All going well, we should these cards it shops sometime next spring.



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AMD’s new chipset aims at Windows 7 market

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AMD’s new chipset aims at Windows 7 market

Posted on 04 August 2009 by TechRadar.com

Chip giant AMD has announced the AMD 785G chipset – which has been designed to be ‘at the core of the mainstream PC for Windows 7′.

The massive interest in Windows 7, combined with encouraging pre-orders for Microsoft’s successor to Vista, has prompted AMD to push on with a new chipset that is aimed at the ‘cost-conscious’ mainstream market.

The AMD 785G chipset incorporates the company’s ATI Radeon HD4200 graphics technology – allowing computers with motherboards using the chipset to run Direct 10.1 games.

The chipset has been designed to take advantage of AMD’s Athlon II processors – giving PC manufacturers, and their customers, a mainstream affordable option that will show off Windows 7 in all its glory come October.

The chipset also offers:

  • DirectX 10.1 support for the latest games
  • UVD2 for accelerated, GPU-enabled, decoding
  • First AMD chipset with ATI Stream technology for amazingly fast video transcoding and application performance
  • Advanced technology to keep your PC running cool and quiet
  • Latest support for HDMI 1.3 and DisplayPort
  • SidePort Memory support for DDR3/DDR2 performance cache
  • Hard disk performance improvements with RAID support



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WD unveils massive 1TB drive for laptops

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WD unveils massive 1TB drive for laptops

Posted on 27 July 2009 by TechRadar.com

Western Digital has unveiled a 2.5 inch HDD for laptops that offers a massive 1TB of storage -the industry’s highest capacity drive of that size.

The WD Scorpio Blue SATA drive, which will also be available in a paltry 750 GB for those whose music collection doesn’t include the entire works of everyone, brings massive storage.

Demand for storage

The 12.5mm form factor drives have been designed for laptops and portable storage solutions, bringing three 333GB platters and a 3Gb/s transfer rate.

“The convergence of the growing mobile computing and digital media trends produces demand for desktop-like capacities in portable devices,” said WD’s Jim Morris.

“Our new WD Scorpio Blue drives enable people to take even more of their digital collections with them wherever they go and, realizing the value of their data, back up their notebooks on their My Passport drives.”



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Beyond 32nm: the future of processors revealed

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Beyond 32nm: the future of processors revealed

Posted on 25 July 2009 by TechRadar.com

Big news. The IBM Technology Alliance has announced its 28nm process and the first chips should be rolling off the lines by 2010 with ARM systems-on-a-chip (SoC) among the first. Are you excited? Yes? No? At the very least you should be impressed.

Despite endless predictions of insurmountable technical hurdles the semiconductor business has continued to trace Moore’s predictions and are now rapidly heading towards the weird world of nanoelectronics.

Small is good

Using a smaller nanometre process is a Very Good Thing. It means lower power consumption, higher potential frequencies and, of course, more transistors, all good stuff.

The best of AMD and Intel’s processors currently use a 45nm process and Intel announced its 32nm Westmere processors in February for delivery before the end of the year. AMD currently seems to be about a year behind Intel, which makes IBM’s announcement impressive stuff.

Semiconductors are created using photolithography, the design etched in light and chemically processed, simply rinse and repeat until you’ve built your chip up in layers. The trick to shrinking the design is getting an accurate beam onto your wafer and it is this process that has largely been the focus of the boffins, along with improved dielectric materials to stop electrons getting ideas of their own and wandering off track.

193nm lasers

The current tool of choice for tracing out your transistors is an argon-flouride deep ultraviolet excimer laser with a 193nm wavelength (mmmm nice). Now, how can you possibly make a 32nm process chip using a laser beam 193nm wide I hear you ask? Surely this is like using a JCB for weeding your borders? Two key technologies have recently emerged.

First, there’s double patterning. In its simplest form this process uses two exposures, offset slightly to create features smaller than either exposure could create alone, effectively increasing the resolution by a factor of two.

You don’t have to stop there either, triple and quadruple patterning is possible. Second, we have a process called immersion lithography, where the beam is shone thorough a liquid, this deflects and slows the beam and effectively gives you a resolution increase equal to the refractive index of the liquid, for water this is 1.44. Research into new liquids with refractive indices of 1.7 or more will increase the further.

Intel’s Westmere employs immersion lithography on ‘critical’ layers. Combine these methods and you’ve turned your relatively clumsy beam into something much more accurate without any major changes in technology and, more importantly, completely rebuilding ridiculously expensive fabs.

The limits of photolithography have been announced as nearly reached many times, beyond one micron was once thought impossible, and yet each time the white-coated ones manage to squeeze higher resolutions out of it.

Why not just use a finer beam in the first place? An obvious solution and a lot of hard cash has been spent trying it, including using X-rays and focused ion and electron beams. Intel had high hopes for the 157nm laser, but problems with building suitable lenses have scuppered it for the time being.

One current front runner is the extreme ultraviolet laser with a wavelength of 13.5nm. So far though the high-power beam has proved too much for the current materials, causing a lot of collateral damage.

All the small things

When can we expect the results of all this trickery? Look no further than the International Technology Roadmap for Semiconductors (ITRS), which offers the industry’s best guess. It predicts three more processes: 22nm, 16nm and 11nm. Chips using 22nm process are scheduled at around 2011. These will use similar techniques to the existing 32nm process.

It’s predicted that this may be the limit for current planar designs however, and it might be necessary to build the gates vertically on what are termed ‘fins’. Experimental 22nm SRAM chips are in the labs now. The 16nm process is expected before 2018, although Intel reckons it will be there by 2013. New problems will arise, including excessive quantum tunnelling.

This is where things get a bit weird as materials stop dancing to the rules of classical physics and Schrödinger’s wave-equation pops up. Basically, it gets hard to stop the electrons breaching a barrier that’s only a few nanometres thick no matter what material you use. This is also at the edge of commercial fabrication, nothing can currently be consistently and reliably made this small.

Toshiba has built a prototype memory module with 15nm lines, but such sizes are still lab experiments. Next stop on the ladder down is the 11nm process, predicted for 2022 by the ITRS, although, again, Intel is more buoyant and talks of 2015.

This is the expected limit of CMOS and may well mean silicon chips are no longer silicon. At this level dielectric thickness could be down to one atom, making it difficult to keep anything going where you want it to go.

It is also expected to be the end for conventional photolithography, etching and polishing methods. After 11nm the roadmap has yet to be drawn, it appears that this is as far as current technologies can take us. Possible ways of making even smaller and more powerful chips include three dimensional arrays, using nanowires and tubes, single electron devices, spinbased computing, photonics and any number of other weird and wonderful ideas.

Whichever proves the most commercial will win, business being business. Until then though, the good times will continue to roll, Moore is still right and chips will continue to shrink.



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6 best Crossfire and SLI graphics cards on test

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6 best Crossfire and SLI graphics cards on test

Posted on 25 July 2009 by TechRadar.com

Add an extra graphics card. Enjoy improved gaming performance. As concepts go, multi-GPU graphics is a bit of a no brainer.

But is it the next logical step for 3D rendering, the graphics equivalent of multi-core CPUs? Or is it a gimmick that does little more than prove the fact that some people are stupid enough to buy into anything?

Back at the original launch of Nvidia’s SLI platform in 2004, it was actually hard to believe SLI was real. Surely a solution as complex and expensive as SLI could never become mainstream? Certainly, the fact that Nvidia’s main rival – back then that was ATI before it was swallowed whole by AMD – quickly followed suit with a copycat technology known as CrossFire, wasn’t enough to prove the idea had mainstream merit.

At the time, ATI suits admitted off the record they weren’t convinced there was a real market for multi-GPU. Then something strange began to happen. Although the number of actual multi-GPU systems remained miniscule, PC enthusiasts began to buy SLI-capable mobos in their droves. Even if they didn’t run two graphics cards in parallel, they did want to give themselves that option.

More than anything else, the idea of adding another, cheaper copy of your current graphics card when it begins to run out of puff is extremely seductive. Ironically, however, the ultimate proof that multi-GPU is here to stay comes from AMD, not Nvidia.

AMD has given up engineering really massive GPUs and has instead decided to use multi-GPU technology as the basis for all its future flagship graphics boards. But that doesn’t make multi-GPU the best hammer for cracking every graphics nut.

Does a pair of mid-range boards, for instance, really deliver better performance than a single high-end card, for instance? What about the law of diminishing returns as you go beyond two GPUs? Moreover, have we reached the stage where either or both of CrossFire and SLI have become truly reliable?

For the answer to these questions and much, much more, you know what to do.

Nvidia’s GeForce GTS 250 and the ATI Radeon HD 4770 from AMD share a common purpose.

For gaming junkies, you might even say it’s a sacred calling. Both aim to deliver the maximum performance in return for the minimum pecunias. Other 3D cards might be faster, but none can match the bang-for-buck ratio achieved by these mass market pixel pumpers.

The funny thing is that the way they go about it couldn’t be more different. Take the GTS 250. Contrary to what the branding insinuates, this is not a new mid-range derivative of Nvidia’s mighty GT200 GPU, the graphics chip that forms the beating heart of both the GeForce GTX 285 and 295. It’s yet another rehash of the trusty old G92 core that began life eons ago in the GeForce 8800 GT.

Since then, it has fought Nvidia’s cause in a number of different guises and yet remarkably little has changed. Now as then, the latest version of G92 packs 128 stream processors, the mini-programmable execution cores responsible for calculating funky visual effects in the latest games.

Likewise it still has 64 texture filtering units, 16 pixel outputs and a 256-bit memory bus. In fact, the only significant tweak involves the manufacturing process used to produce G92 dies.

What began life as a 65nm chip has since been given a slight 55nm squeeze. Consequently, each one is physically smaller. And smaller dies make for cheaper chips. All of which means the GTS 250 adds up to a slightly dated enthusiast class GPU sold at a mainstream price. You can now bag a 512MB GTS 250 for well under L100. But what about AMD’s Radeon HD 4770?

Well, it’s new from the ground up and sports an architecture optimised to give the best possible performance where it really counts for mainstream customers. AMD has therefore decided to focus the chip’s resources heavily on shader processing.

With no less than 640 stream processors and a core clockspeed of 750MHz, the 4770 has around 75 per cent of the raw computational power of AMD’s fastest single GPU, the Radeon HD 4890. That’s a card that typically sells for nearly L200 and is therefore two and half times more expensive than the 4770.

A question of bandwidth

Indeed, the 4770 also matches the 4800 for pixel output with 16 ROPs and comes close in the texture processing department with 32 units, just eight fewer than its bigger brother.

In fact, in terms of floating point processing power – an interesting if somewhat academic measure of a graphics chip’s computational grunt – the 4770 even manages to get within about 10 per cent of Nvidia’s might GeForce GTX 285, a graphics card that sells for around L300. So, how has AMD pulled this off at such a low price point? By reducing the size of the 4770′s die, that’s how.

For starters, thanks to the use of 40nm chip production technology the 4770 has the tiniest transistors yet seen in any GPU. But AMD has also made one very significant compromise in architectural terms. The 4770 has a 128-bit memory bus.

That’s half the width of the 250′s memory bus and one quarter the size of a GeForce GTX 285′s. The upside is lower manufacturing costs. The narrower bus requires fewer connections making both the chip packaging and graphics board design simpler and cheaper.

The penalty, of course, is less bandwidth into and out of the GPU. That sounds bad, but AMD knows that at lower resolutions bandwidth is less critical.

And given that the 4770 is a mainstream board, it’s not likely to be paired with large, high resolution monitors – in single-card configurations, at least. Instead, the 4770 will typically be driving 20-or 22-inch monitors with 1,680 x 1,050 pixel grids.

You may be wondering what all this has to do with multi-GPU performance. Actually, it’s highly relevant for reasons that ultimately involve memory bandwidth. For starters, any multi- GPU setup comes with increased expectations.

What with the multiple cards and the mobo needed to support them, you’re looking at a fairly expensive rig. That in turns means you’re more likely to be running at higher resolutions.

The mechanics of multi-GPU technology also count. To cut a long story short, the most common multi-GPU rendering method is alternate-frame rendering (AFR) which, as the name suggests, involves the GPUs taking turns drawing full frames.

That requires both cards having a complete copy of the graphics data, which further compounds the problem of data bandwidth. This is precisely where the differences between the Radeon HD 4770 and GeForce GTS 250 are most telling.

As our benchmark results show, a pair of Radeon HD 4770s in dual-GPU CrossFireX configuration have a nasty habit of losing the plot at higher resolutions. Far Cry 2 is the best example, with performance plummeting horribly above 1,680 x 1,050. Yup, it’s the 4770′s poxy 128-bit memory bus doing the damage.

Making matters worse, early examples of the 4770, including the HIS boards tested here, are limited to 512MB. At really high resolutions and detail settings, that can force the cards to use main system memory to store graphics data which further reduces performance.

By contrast, the GTS 250′s enthusiast class origins and 256-bit memory make a much better platform for multi-GPU antics. As the resolutions ramp up, it maintains its composure and performs in a much more linear fashion.

The fact that the Gigabyte and Zotac GTS 250s used for this test have 1GB frame buffers also helps. That’s particularly true at the epic 2,560 x 1,600 resolution where data swapping over the PCI-e bus can become a major handicap for 512MB cards.

For students of the science of graphics processing unit architectures, there are no finer subjects to scrutinise than the ATI Radeon HD 4890 from AMD and Nvidia’s GeForce GTX 285.

As individual graphics boards go they are considered the purist’s choice and the very finest single GPUs from the two masters of 3D graphics hardware. These two graphics cards also make for an intriguing comparison. The GTX 285 is nothing less than a brutal graphics bludgeon for your games.

With 1.4 billion transistors, it’s the biggest single processor die currently available for the PC – and that includes both graphics processors and the more traditional CPU.

By way of comparison, Intel’s latest quad Core i7 processor, for instance, gets by with a measly 731 million transistors, roughly half that of the GTX 285. Indeed, by just about every measurement the GTX 285 is a bona fide heavyweight.

It packs no less than 32 render output units and a massive 80 texture units along with 240 of Nvidia’s unified and symmetrical stream processors (it’s always worth remembering that AMD and Nvidia’s shaders are not directly comparable – although for a rough guide, divide AMD’s numbers by five for comparisons). The GTX 285 then can pump out a huge number of pixels.

But in the context of multi-GPU performance, it’s the GTX 285′s memory subsystem that really makes the difference. With AMD throwing in the towel on uber-GPUs, this chip is uniquely equipped with a 512-bit memory bus. Combined with GDDR3 memory running at an effective rate of over 2.4GHz, the result is 159GB/s of raw bandwidth.

When you’re attempting to shuffle around the immense quantities of graphics data that come with running the latest games running at stupendously high resolutions, such as 2,560 x 1,600, that much meaty bandwidth comes in extremely handy.

The Radeon HD 4890 is a very different beast. It has a significantly lower transistor count at just 956 million. It is, in short, a much less complex chip.

But in many ways, it’s also a much cleverer one. AMD has really gone to town on the chip’s shader array, cramming in 800 stream processors. Consequently, it actually delivers more theoretical computational throughput than the much bigger GTX 285. For the record, we’re talking 1.36TFLOPs from the AMD camp compared to 1.06TFLOPs from Nvidia.

Limited remit

Of course, to achieve that floating point performance in a smaller, cheaper but arguably more elegant chip something has to give somewhere else. The 4890 has literally half the render output and texture units, just 16 and 40 respectively, compared to the GTX 285. Its 256-bit memory bus is likewise 50 per cent down.

AMD has offset that to some extent by using the latest and greatest GDDR5 memory interface running at effective clock speed of 3.9GHz. But the total available bandwidth still falls significantly short at 125GB/s. In single-GPU configuration, the design choices AMD has made make an awful lot of sense. After all, the 4890 is not a full enthusiast class GPU.

The vast majority of people who buy it will never run it at resolutions higher than 1,920 x 1,200. So why waste engineering resources and push up the cost of the chip to optimise it for the likes of 2,560 x 1,600?

We’re happy to leave Nvidia to chase that tiny market, seems to be the current message from AMD. However, when it comes to running these cards in multi-GPU trim, those higher resolutions and image quality settings suddenly become a much more important issue. The more that you crank up the pixel count or add lashings of anti-aliasing and anisotropic filtering, the more any bandwidth shortcomings, both inside and outside the GPU, will drag performance down.

On paper, therefore, what we have is a contest between a pair of cards cleverly designed to deliver maximum performance within a relatively limited remit (that’ll be the Radeons) and a pair engineered with no expense spared (yup, that’s the GeForces). But is this reflected in the performance results?

For the most part we’d say yes. When the going gets really tough, it’s the two GTX 285s that give the best results. However, the benchmark numbers are slightly distorted by the fact that the overhead of running two cards tends to put a cap on average frame rate results. That’s why the average frame rate figures at 1,680 x 1,050 and 1,920 x 1,200 look pretty similar. Hence, in many ways it’s the minimum frame rates that count in this part of the market.

In other words, what matters is whether frame rates remain high enough for smooth rendering in the most demanding scenarios. Here, the GeForce boards have a distinct advantage. Even at 2,560 x 1,600 with the rendering engine set to full reheat, a liquid smooth 50 frames per second is as low as the GTX 285 setup will go in Far Cry 2.

The Radeons, by contrast, trough at 37 frames per second. It’s a similar story in Crysis Warhead, with the GTX 285s coming the closest to actually running this most excruciatingly demanding game engine smoothly. Also working in Nvidia’s favour is the sense that in this part of the market, value for money is much less of a factor.

In single-card configuration, a L310 GTX 285 looks like poor value next to a L195 Radeon HD 4890. But if you can afford L400 for a pair of 4890s, you can probably stretch to L600 for the GeForce boards. And if you have a 30-inch LCD monitor and want the best dual-card performance, that’s exactly what we would recommend you do.

Can you have too much of a good thing? That’s the first question that leaps to mind in the context of these ridiculous dual-card, quad-GPU graphics solutions. Well, that and the one about your sanity for even considering such wanton decadence.

For starters, the raw specifications of both the ATI Radeon 4870 X2 CrossFireX and Nvidia’s competing GeForce GTX 295 SLI are almost too much to comprehend.

In no particular order, the edited highlights include a grand total of nearly 8GB of graphics memory shared between all four cards, getting on for a terabyte per second of memory bandwidth and 2,560 stream shader cores. Madness.

Then there’s more madness: the cost. You won’t get much change out of L700 for a pair of Radeon HD 4870 X2 boards. Hard to believe, but the GeForce GTX 295 duo is even worse at slightly under L900. Unless you’re a Westminster MP bagging goodies on the tax payer’s ticket, that’s pretty hard to swallow.

These cards are monstrous physical specimens, too, immensely long and enormously heavy. Ultimately, the very concept of cost has to be excluded from the equation if the 4870 X2 CrossfireX and GeForce GTX 295 SLI are to make any sense at all.

For that matter, given how much power these beastly boards consume you’d better not give much thought to the livelihood of birds, bees and lovely old trees, either.

With four high-end GPUs in your PC and you’ll be looking at a system that guzzles around 700 watts and that doesn’t even include a monitor or speakers. With current concerns regarding the environment in mind, that’s probably downright immoral.

And yet at the same time the mad scientist in us can’t quite resist the lure of the most powerful graphics solutions available to humanity. Who wouldn’t cackle with delight and cry out “It’s alive!” as four monster GPUs spool up? Okay, maybe it’s just us…

The problem is, the laughter quickly turns to tears when you inspect the benchmark results. But before we come to the detailed performance analysis, let’s remind ourselves what makes these beasties tick. The ATI Radeon HD 4870 X2 has been around for some time and is based on a pair of AMD’s enormously successful RV770 GPUs.

Key specs include 1,600 stream shaders per card, a core clockspeed of 750MHz and 1GB of GDDR5 memory running at an effective rate of 3.6GHz.

In total, each board packs nearly two billion GPU transistors and a theoretical maximum computational capability of 2.6 TFLOPs.

No compromises?

Needless to say, you can double most of those figures for a pair of 4870 X2s running in quad-GPU CrossfireX mode. But perhaps the best thing about the 4870 X2 is that it brings with it absolutely no compromises compared with the single-GPU card upon which it is based. It has the same clockspeeds and memory buffer as the Radeon HD 4870.

That means that when CrossFire mode doesn’t work, you can at least be confident of getting the best single-GPU performance that AMD can offer. Or at least that used to be the case until AMD released the slightly upgraded Radeon HD 4890. So it goes.

As for the GeForce GTX 295, it follows a slightly more typical path for a multi-GPU graphics card in that some compromises have been made. It’s based on Nvidia’s epic, 1.4 billion-transistor GT200 GPU. But such is the heinous power hungriness of that chip, Nvidia had to give it a bit of a chop here and there. Mercifully, that doesn’t include the shader array.

All 240 units are present and enabled in both GPUs which translates into 480 per card and 960 in quad-GPU SLI configuration.

Likewise, all 80 texture units make an appearance. Take a peek at the clockspeeds, however, and you begin to see where Nvidia has cut corners. Both the core clockspeed of 576MHz and the shader clock of 1,242MHz are well down on those of the fastest single-GPU GT200 board, the GeForce GTX 285.

What’s more, Nvidia has taken the knife to GT200′s render outputs, reducing the number from 32 to 28 per GPU core. That in turn has a knock-on effect on the memory bus and frame buffer. The former shrinks from 512-bit to 448-bit, while the latter drops from 1GB to 896MB, again per GPU.

All of which means that in the unfortunate event that multi-GPU scaling fails to work, systems based on both the Radeon HD 4870 X2 CrossFireX and the GeForce GTX 295 SLI will fail to match the performance of their closest single-GPU relatives.

That’s a sobering thought when you think about how much a pair of these cards cost. The good news is that in our benchmarks, there’s no evidence of either CrossFireX or SLI failing to provide at least some multi-GPU scaling.

Both are significantly faster across the board than the best single-GPU cards currently on the market. However, when you factor in the competition from the fastest dual-card solutions – a pair of Radeon HD 4890s from AMD or two Nvidia GeForce GTX 285s – the wheels begin to come off.

In the case of the Nvidia comparison, the quad-GPU setup delivers very little extra performance in World of Conflict and is actually significantly slower in Far Cry 2, even if it does take an easy victory in Crysis Warhead at the enthusiastcentric 2,560 x 1,600 resolution.

In the AMD camp, forking out for quad-GPU kit will buy you moderate performance gains in the region of 20 to 25 per cent in Far Cry 2 and World of Conflict, but you’ll have to swallow a performance penalty of a similar magnitude in Crysis Warhead.

Is quad-GPU therefore a step too far? We think so.

Benchmarks

BENCHMARKS: As you can see from the performance analysis, multi-GPU has still got a long way to come (click here for full res image)

Spec analysis

Specs

SPECIFICATIONS: As you can see the specs of each card are quite similar but offer different levels of performance (click here for full res image)

Verdict

There’s nothing quite like a Supertest for weeding out the truth. This time around, the most unmistakable observation must be that there’s a limit to how far you should currently go with multi-GPU technology. Not to put too fine a point on it, but both AMD’s and Nvidia’s quad-GPU installations kind of sucked.

The other major negative we observed was the fact that multi-GPU reliability remains slightly below the level we would like to see. Admittedly, we had relatively few troubles during setup. In fact that part of the process went smoothly save for the GeForce GTS 250 pairing, which took an awful lot of fettling. But in that case, we were using boards from mixed vendors with slightly different clockspeeds, which is never an ideal scenario.

Let it serve as a reminder that if you decide to start mixing and matching, there’s no guarantee you’ll end up with a working system. Elsewhere, the Radeon HD 4890s refused to run Crysis Warhead in DX10 mode, forcing us to record results in DX9. That was a particularly odd problem given the other AMD pairings ran the DX10 path with no complaints.

Overall, that may not sound like a lot. But the fact is, when we test single cards we usually have no stability or compatibility issues, period. That’s the kind of flawless reliability we demand from multi-GPU technology, before we will give it a totally unreserved thumbs up. But don’t go thinking it was all bad. There’s plenty of good news.

We’re extremely impressed by both the outright performance and the consistency of the GeForce GTX 285s. Money no object, these are the cards we would choose to run in a gaming PC hooked up to a big screen. We wouldn’t kick a pair of 4890s out of bed, either. Back in the real world, of course, money is very much an object and for that reason you won’t be surprised to hear that our overall winner comes from the most affordable third of our test.

But it’s not the Radeon HD 4770s, though they certainly deserve honourable mention. A pair can be had for around L160, usefully cheaper than a single Radeon HD 4890. More importantly, so long as you are running at moderate resolutions, the two 4770s will be the quicker solution. But first prize must go to the trusty o’ GeForce GTS 250s. In some ways, that’s hardly a surprising result.

After all, they’re based on a pretty ancient graphics chipset. But in 1GB trim, that chipset remains uncommonly well optimised for multi-GPU implementations. If you have a 24-inch monitor or perhaps one of the latest full HD 22-inch panels, a pair of 1GB GTS 250s will give you significantly better performance than any single card solution. And, yes, that does indeed include the GeForce GTX 285, and all for L260. ‘Nuff said.



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In Depth: 6 best Crossfire and SLI graphics cards on test

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How to unlock the Phenom’s fourth core

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How to unlock the Phenom’s fourth core

Posted on 24 July 2009 by TechRadar.com

When AMD launched its first triple-core processor, we laughed at both them and the CPU itself. Oh, how we laughed.

Even the weakly clocked quad-core versions of the first Phenoms were farcical and their bastard offspring, with three-quarters the appendages, were at best pointless.

Things have changed now though – seriously so. The release of the Phenom II with its speedier clocks, more elegant architecture and massive overclocking headroom has given AMD a family of chips that, while not on a par with the lightning Core i7, at least gives it a run for its money.

The triple-core version of the Phenom II has come into its own too. No longer is it a comically irrelevant chip; the fact that we still lack many multi-core apps or games means the price and raw clockspeed of the processor keep it at the races.

The other neat thing, though nowhere near as certain as the overclocking potential, is the fact that certain chips carry the possibility of unlocking a dormant fourth core. The triple-core Phenom IIs are essentially quad-core CPUs with one of the cores turned off. Inevitably that core has been turned off for a reason, usually owing to a fault in the silicon, but not always.

Some batches are designated to be sold as triple-core chips despite being manufactured in the same process as quad-cores. It’s all down to modern economics and business practices. AMD isn’t going to be able to sell every single yieldable quad-core it manufactures, so some will be ‘down-binned’ to cover demand for cheaper processors.

If you’re lucky enough to get hold of one of these then chances are you’re in for a lovely free core.

Not all X3s on the market have this usable fourth core, but you’re in luck if you have one with a batch number (the middle string of numbers on the front of the chip) starting ’0904′

1. You’ll also need a 790FX motherboard with an AMD SB750 in order to access that dormant core and the BIOS needs to be able to give you access to the Advanced Clock Calibration section to make it possible.

Should you happen to have all of these things at your disposal, getting the most out of your bargain-basement quad-core beauty will be a mercifully simple endeavour. We chose to use a Phenom II X3 720 with a Gigabyte MA790FXT-UD5P motherboard, although Biostar and ASRock 790FX boards should be more than capable of reproducing the trick too.

Unfortunately though, with Gigabyte at least, the functionality has been patched out of the latest F3L BIOS release. After a bit of fruitless messing about we decided to flash back to the second F3B BIOS – the first to offer Phenom II X3 support – and this gave us access to that elusive fourth core.

From this point on it should be relatively plain sailing. Although flashing the BIOS on a Gigabyte board is just as fraught with mobo-bricking possibilities as it is with boards from other manufacturers, it’s not a complicated procedure.

AMD phenom x3 ii

FREEBIES: If your chip’s batch number starts ’0904′, there’s a fourth core waiting to be unlocked

You don’t have to go through the rigmarole of creating a bootable USB drive or waste time hunting down that otherwise obsolete floppy disk drive; you can just drop the BIOS and BAT files onto a USB key and get going with the BIOS-based QFlash app straight away.

Once the BIOS is flashed, remember to dip in and hit the Load Optimised Defaults setting to finalise the update. Then it’s just a question of navigating to the CPU tweaking section of the BIOS and hitting the Advanced Clock Calibration (ACC) option.

2. Set this to Auto, then save the settings and reboot.

BIOS

ALL THE CORES: Set Advanced Clock Calibration to Auto to finish the job

3. At the post screen you should now see that the CPU is being identified as a Phenom II X4.

Boot

BOOT IT: If successful, the post screen should identify your CPU as a quad-core

4. So long as the core is stable you should also find it showing up in Windows. If it isn’t stable, you probably wont even get it to boot your OS in the first place, so if you’ve been lucky enough to hit the desktop you can be reasonably sure it’s functioning okay.

Windows

THE WINDOWS TEST: You know your core is stable if Windows identifies it

5. We used X264 and Far Cry 2 to test the stability of our core and it passed with flying colours. X.264 in particular is a great test because it stresses all four cores to 100 per cent for a decent length of time. If you want to be fully certain, you can run X.264 a couple of times to make sure that it’s getting similar results each time and doesn’t fall over. Simple.

X264

BENCH IT: X.264 is a good tool to check the stability of your cores

Performance results

Benchmarks

OVERCLOCK: With a bit of tweaking in the BIOS, you can also OC the X3 to get a bit more grunt



Originally posted here: 
In Depth: How to unlock the Phenom’s fourth core

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