Archive | August, 2009

Lenovo issues battery recall for six ThinkPad models

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Lenovo issues battery recall for six ThinkPad models

Posted on 14 August 2009 by Engadget.com

Lenovo’s issued a recall for the batteries on six of its ThinkPad models. The batteries are apparently causing a range of problems, including bringing up the error messages “irreparable damage” and “battery cannot be charged,” and causing overall short capacity batteries, or those than cannot be charged or experience massive drops on the fuel gauge quickly. The recalled models are the R60, R61, T60, T61, X60, and the X61, and Lenovo’s got a free diagnostic tool on its website that you can use to check and see if your model is one of those affected. While there’s no word on how many users have been affected, If you are one of the unlucky, the company is offering free replacements.

Lenovo issues battery recall for six ThinkPad models originally appeared on Engadget on Fri, 14 Aug 2009 10:32:00 EST..

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iPhone devs offered cash to code for the Zune HD?

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iPhone devs offered cash to code for the Zune HD?

Posted on 14 August 2009 by EnGadgetMobile.com

We’ve all been a bit up in arms about the apparent lack of a push for apps on the Zune HD given the platform’s obvious strengths, but news from Daring Fireball seems to suggest that may not be the whole story. According to John Gruber, after publishing a short story on the ZHD and Microsoft’s seeming lack of developer interest, he was contacted by an iPhone dev who claimed to have been pinged by Redmond to code for the new device. According to the source — a Twitter client-maker — he was asked to port his software to the Zune platform for “a bucket of money,” though he ultimately declined the offer. Details beyond that fact are scarce, though apparently this dev is “certain” the offer was for the Zune. We won’t argue for the benefits of having your application on two high-profile devices (clearly a personal decision), but it is extremely encouraging to hear that Microsoft sees the need to bring more than just basic functionality to a device like the Zune HD. Now, it’s just a question of how smartly they go about it.

iPhone devs offered cash to code for the Zune HD? originally appeared on Engadget Mobile on Fri, 14 Aug 2009 10:10:00 EST..

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iPhone devs offered cash to code for the Zune HD?

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Verizon BOGO buy one Blackberry get one free promotion is back

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Verizon BOGO buy one Blackberry get one free promotion is back

Posted on 14 August 2009 by Ubergizmo.com

Verizon BOGO buy one Blackberry get one free promotion is back

The Verizon forums are buzzing about the return of Verizon’s BOGO promotion (Buy One Get One free). There are conditions like both devices have to be under a new contract and a Blackberry plan is required. Also, both phones have to be in the same account, in case you wanted to buy one for a friend. There are probably more fine prints, but we’ll let you deal with those. [Verizon forums]

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For The Fanboys, iPhone Theme Playing Cards Are $25

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For The Fanboys, iPhone Theme Playing Cards Are $25

Posted on 14 August 2009 by pulse2.com

iphone-theme-cards
These playing cards display an iPhone picture around the border.  Surely this would make you look nerdy in front of all of your Poker buddies, but it sure beats regular looking cards.  The iPhone-themed card deck costs $25.

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Microsoft to court the best iPhone developers? You bet!

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Microsoft to court the best iPhone developers? You bet!

Posted on 14 August 2009 by Ubergizmo.com

Microsoft to court the best iPhone developers? You bet!
Microsoft has been helping iPhone
developers switch to WinMo

The Zune HD is a very powerful handheld, much more so than the current iPod Touch, and probably more so than the upcoming iPod Touch (based on the iPhone 3GS hardware). But it is clear that all this power is “overkill” for a device that has no games or apps in general. The good news is: it will (I think).

Daring Fireball has been reporting that it got a tip from a developer who said that Microsoft has proposed to pay him/her “a bucket of money” to port his/her app to the Zune (HD). While this is unconfirmed, I believe that it is true. In the videogame world where I come from, it is very frequent that a hardware/console brand would pay for such a port. That’s a way to get good titles, and therefore make one’s platform more relevant. Microsoft has taken a first step in helping iPhone developers, but they should also provide a good implementation of OpenGL ES 2.0 on the Zune HD. Yes, they have DX for mobile (on WinMo), but they should swallow their pride and make it easy for iPhone developers. Right now, Microsoft has not said much about its Zune HD SDK, so it’s hard for developers to be excited.

Permalink: Microsoft to court the best iPhone developers? You bet! from Ubergizmo | Hot: Wii, PS3 and Natal Motion Sensing


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New renders of the HTC Leo turn up

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New renders of the HTC Leo turn up

Posted on 14 August 2009 by BoyGeniusReport.com

Ah the HTC Leo. It seems to have pretty much everything going for it: a 5 megapixel camera with auto focus and dual-LED flash, Wi-Fi, GPS, 512MB ROM and a 1GHz Snapdragon processor. The only unfortunate thing is that we’re not exactly sure what it looks like because pretty much every blog under the sun has posted some renders of what it claims to be the Leo. Up today is ai.rs blog which posted some pics that it swears are the real deal. We obviously can’t vouch for them but we hope they’re right as this is certainly the sexiest Leo yet. We do see some obvious albeit it slight differences between the two shots, but to be perfectly honest that doesn’t rule them out as authentic. It just means that HTC might need to hire some new graphic designers. Hit the jump to check out the rear.

Thanks, Brian!

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European retailer hacks €100 from PlayStation 3 in run-up to gamescom

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European retailer hacks €100 from PlayStation 3 in run-up to gamescom

Posted on 14 August 2009 by Engadget.com

If you know anything about European retailer Fnac, you know it’s not the go-to place for bargains. However, it’s this very outlet that’s now selling an 80GB PlayStation 3 bundle (which includes the console, a single controller and inFamous) for €100 less than its “everyday low price” as of yesterday. Of course, one major French retailer slashing the price on a system that’s long overdue for a break isn’t reason in and of itself reason to believe anything’s on the horizon, but pair this up with everything else we’ve heard over the past few weeks, and we’d say all the vague omens are pointing to a leaner, cheaper and altogether more dashing PS3 on August 18th. In our magical fantasy land, anyway.

Update: Our friends at Engadget Spanish just let us know that there’s been a price drop in Spain as well. Getting warmer…

[Thanks, Nelson]

European retailer hacks €100 from PlayStation 3 in run-up to gamescom originally appeared on Engadget on Fri, 14 Aug 2009 09:44:00 EST..

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New HTC Leo pictures look good

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New HTC Leo pictures look good

Posted on 14 August 2009 by Ubergizmo.com

New HTC Leo pictures surface

New pictures of what seems to be the HTC Leo have appeared on the web. The HTC Leo runs on a Qualcomm 1Ghz snapdragon system on a chip (SoC). The device thickness (or thinness) is 11mm and its design looks like a good compromise between the large display and the use of physical buttons required by Windows Mobile 6.5. There’s another photo and a list of rumored specifications in the full post.

Permalink: New HTC Leo pictures look good from Ubergizmo | Hot: Wii, PS3 and Natal Motion Sensing


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Mobile Review App is like "Digg for the Real World"

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Mobile Review App is like "Digg for the Real World"

Posted on 14 August 2009 by ReadWriteWeb.com

A new Y Combinator funded startup called GraffitiGeo has just launched with a fresh spin on user-generated reviews. The mobile application is somewhat like a mashup of review site Yelp, mobile social network Foursquare, and social news site Digg. The Digg-like element of the application is the easiest piece to use: like that restaurant? Vote it up. You can also leave more detailed comments to go along with your vote, if you so choose. To encourage people to participate in the “game” aspect to the app, GraffitiGeo also introduces a point system whose concept is borrowed from mobile app Foursquare…but is a bit more confusing.

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What’s more interesting than the mobile application launching now is the second GraffitiGeo app which is right around the corner. The next app will be an augmented reality application for the iPhone which takes the above elements and layers them over your iPhone’s viewfinder.

Yelp + Digg + Foursquare = GraffitiGeo

GraffitiGeo’s first mobile application will initially suffer from all the usual problems of sites and services that rely on user-generated reviews. Until enough people start using the service, there won’t be much value to it. While the concept behind the mobile review app is solid, its focus primarily on restaurants at the moment means it’s not likely to attract a large user base right off the bat. There are already a large number of mobile restaurant applications out there, not to mention there’s Yelp, which does restaurant reviews and a lot more.

The GraffitiGeo team acknowledges they have competition in this area, but are quick to point out the others’ shortcomings. For example, Yelp reviews are too long – especially in “the day and age of Twitter,” they write on their blog. They also incorporate the Digg-like voting element for fast rankings (which Yelp does not), offer Facebook Connect integration for easy sign in, introduce nifty heatmaps to highlight the hotspots, and let you leave a comment with only 2 taps (Yelp takes 5-6). In short, they feel they’ve designed an application specifically for the mobile platform where Yelp just ported their successful website to mobile instead.

The Digg-like voting aspect is probably the app’s killer feature. Instead of star ratings or lengthy reviews, you can simply vote “thumbs up” in order to rate a restaurant positively or a “thumbs down” if you’re not so pleased. This ease-of-use makes the barrier to entry that much lower and could encourage more participation from casual users.

Another element to GraffitiGeo is the game aspect. This may or may not be a plus, in our opinion. With inspiration obviously borrowed from mobile social network/game Foursquare, GraffitiGeo awards points for any activity, whether that’s a vote, a comment, or anything else. After reaching 100 points (aka “street cred”), you can start or join a “mob.” Not a violent mob, of course, just a “mob.” Mobs can claim territories which, in turn, unlocks more features in the application. There are also badges which can be earned. The entire setup is explained here. It’s a bit complex and frankly, we’re not sure if this is the sort of app that needs a gameplay element. If you’re trying to find out if a restaurant is worth trying out, you’re probably more interested in reading reviews and checking ratings than you are in playing with a bunch of online friends.

Even Better: An Augmented Reality Version

The real trick up GraffitiGeo’s sleeve, however, is the app that’s yet to come. Basically, the next app from GraffitiGeo is an augmented reality version of what’s described above. That sounds much more appealing, to be honest. With the iPhone’s viewfinder, you scan the restaurant in question and GraffitiGeo comments will float across your screen. What’s really cool about the AR app, though, is that you don’t necessarily have to have a restaurant in the viewfinder to see these ratings. Because the app is location-based, it knows what’s nearby. In the demo, they aim the app down the street from where they’re standing and GraffitiGeo displays the ratings for all the restaurants on that block. If you’re ever just wandering around looking for a place to eat, this could be a real timesaver. We imagine you’ll then be able to interact with the app in other ways, too, but that’s hard to tell from the YouTube video demo.

GraffitiGeo’s first effort may or may not be worth your time, especially considering its already robust competition, but the AR app definitely looks worth the wait.

Discuss


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AT&T promises to make some changes, T-Mobile and Verizon slow on the uptake

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AT&T promises to make some changes, T-Mobile and Verizon slow on the uptake

Posted on 14 August 2009 by Engadget.com

Two weeks into the campaign, David Pogue has an update about Take Back the Beep. So far we’d say the winner by far is Sprint, who lets you remove the pre-voicemail instructions with a relatively small amount of hassle (we’re upgrading to green because Pogue has taken the carrier off his hit list). The other carriers have yet to get on board, however. T-Mobile says that “these comments are being taken into consideration in our planning,” but hasn’t promised any specific action — sort of promising, but hardly a win. Meanwhile, Verizon was quoted by ABC News as saying that you could already turn off the message, but apparently what the rep meant to say is that if you don’t like the message you can turn off voicemail altogether. Great. So far no hints of real action have come from big red, but the company is responding to complaints with a canned, “The voice mail instructions are there to assist the many callers who may be unfamiliar with the correct prompts.” so at least we know they’re getting the emails. AT&T is perhaps the most promising of the remaining carriers, saying that while Visual Voicemail (which doesn’t suffer in this way) is the true hotness, and it hopes to get that to other devices soon, “In the meantime, we are actively exploring how to shorten the voicemail message on our other handsets.” That sounds promising. In the mean time, we literally have no idea why these carriers haven’t gotten together over coffee and at least figured out a unified button for skipping over the messages. It’s true madness.

Take Back the Beep: AT&T promises to make some changes, T-Mobile and Verizon slow on the uptake originally appeared on Engadget on Fri, 14 Aug 2009 09:24:00 EST..

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